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POHD-CAHST!Blip-blop. No-slop! |
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Series 3: Episode 3 - Sega Master System [TI SN76489; 3ch square + 1ch noise mono] + [YM2413; 9ch FM / 6ch FM + 5ch noise mono]
October 23, 2011 08:32 AM PDT
Finally, I can release the Master System episode! Released in the mid-80s, the Sega Master System was a modest failure in Japan and the US, yet managed to last a decent nine years in Europe - all because of the right software, the right distribution method and the lack of a Nintendo monopoly in video game technology. The soundchip used was a modest 3-channel chip, with Japan using an additional chip to create the best music, but I'll still try and please you all with the best all three countries had to offer. SG-1000 adverts - Sega of Japan
http://www.youtube.com/watch?v=Jva4hKxA8Bg - Astro Warrior, Hang On
Thanks to http://www.smspower.org/Music/Index ! Despite me saying that it was a stereo chip, it's actually mono - sorry >.< POHD-CAHST! Christmas Special [1959-2009]December 08, 2010 04:58 AM PST
This Master System episode is taking far too long to produce >.< So, as some form of compensation, I am going to offer you an episode connected to Christmas. This is something that I've been meaning to do for some time. Christmas is well known in Video Game Land, and there have been plenty of quick cash-ins to take advantage of a game that you'd pay full-price for, but never play 11 months out of 12. Spanning 50 years of chipmusic, I hope to offer some nice music to set up your festives. The PodOMatic version is abridged - an extended version [with an extra 11mins of footage, plus better quality] is available on: http://www.simbaspaws.org/ggeudraco/POHD-CAHST/POHD-CAHST-Christmas128k.mp3 . This 128kps version will only be available for a short time, then it'll be reduced to 64kps. Kenner Milkie the Milking Cow Commercial - stblRudM-4I American Toys Dick Tracy Raygun Commercial - 1k5Xs5LBXGI Icon Software Merry Xmas Santa ZX Wayne Eastwood Commodore 64 Christmas Album C64 * ???? O Tannenbaum BBC iQjHvM8pZ6U TeddyWareZ XMAS 2003: Snowfall Demo MSX2 f81L5tNXOyk ???? VIC 20 Christmas Demo VIC20 FQFozl_Bnt0 * K. Kondo, H. Shimizu Super Mario 64 - Snow Mountain N64 kI8jT7LmoNA ???? Home Alone GG V6FuCGlRc3E Janet Norman I've Got a Secret - Bendix G15 music demo G15 DJolOHBikQY Carampuc Merry Christmas Demo AD1989 XL G4IMVgGt0WE Richard Joseph James Pond 2 - Intro Theme AMI dOFvxcfDEJo ???? Die Hard - Ode to Joy PCE 103BrqXAjVk ???? Jingle Bells Type-In CC3 8r8VJkKSzN0 * Spectral Associates CoCo3 Christmas Demo CC3 VUJWtyaS55w * Sega Master System Christmas - 8Y3f9PsmQBQ * Atari ET Christmas - rEa86gwM2Ko * Radio Shack Tandy CoCo3 Christmas - a3dtQ01MFlg * Pepsi Nintendo Christmas Game - -owoUqLkxbw * Spectral Associates CoCo3 Christmas Demo CC3 VUJWtyaS55w Sonic Team Chrismas NiGHTS - Gillwing's Christmas Theme SAT ro-3H_9QJUY The Gimmer Brothers Santa's Xmas Caper CPC AtariAge Stella's Stocking Medley VCS * Robert A. Allen, Joshua Jensen Jazz Jackrabbit (Holiday Hare 1995) - Holidaius Day PC 4axQL47J4Oc Psygnosis Christmas Lemmings (1991) PC MJJ/Sonic Team Sonic 3 - Ice Cap Zone SMD Soichi Terada, Keiichi Nishimoto, Koichi Yamazaki Ape Escape - Snow Mountain PSX mccPJd4SLCI Buena Vista Interactive Nightmare Before Christmas: Pumpkin King - Credits GBA Hitoshi Sakimoto, Nobuo Uematsu Final Fantasy Tactics Advance - Snow Dancing in the Schoolyard GBA <!--[if supportMisalignedColumns]--> <!--[endif]-->YouTube codes on the right of the table! Stereo podcast, due to stereo soundchips! Series 3: Episode 2 - Commodore VIC 20 [VIC (MOS6560) 3ch square + 1ch noise; mono]
April 07, 2010 02:34 PM PDT
The VIC 20 launched the concept of the home microcomputer by offering them a cheap box of plastic that connected to the TV, made pretty sounds and drew pretty pictures. With time, they'd learn the BASIC programming language, then get into Assembler, and then the whole world became better bedroom programmers. The adults would hook up to the bulletin boards and business servers, doing real-time sharedealing, budgeting and running the world using acoustic coupler equipment.
Series 3 of POHD-CAHST: Coming April 2010
March 05, 2010 05:01 PM PST
I gauge from the fact that my podcast has gone over the monthly quota for the first time, that I have quite a lot of interest. Let me explain what Series 3 will contain: Halloween Podcast [already published] - The concept of ghosts, horror and thrilling scary plots has been common throughout the history of video games. I offer a small mix of the history of video game music from the Atari VCS to the PS2 [which still has elements of MOD/MIDI within its advanced chipset]. Commodore VIC 20 [VIC6560] - "The computer of the 1980s" was one of the first chances for a normal family to get into the world of computers. With a simplistic graphical capability and a basic sound generator, this system is a worthy challenge for various chipmusic composers, and submissions are still sent to this day to push the limits of the 3.5kb unexpanded unit. Sega Master System [TI SN76489] - Sega's first venture into the console world outside of Japan was the lesser of the two 8-bit consoles that dominated the 80s and early 90s. It didn't help that the system outside of Japan was packed without the FM synthesis chip that placed it on a par with its successor... Sega Mega Drive [YM2612] - Not only did it contain the combination of FM synthesis and traditional square-wave audio, but it was the last console to use the formerly dominant Z80 CPU [used as a sound controller]. The music worked exteremly well, with many popular tunes still in modern culture today. However, don't use it to sample raw audio *ack!* POHD-FLIP 3! - I make mistakes, so time for another rundown and addendum to the whole thing. Keep updated with the RSS feed, email or IM requests and fanmail. See you in April for the first second episode. - GG EuDraco! Series 3: Episode 1 - Halloween Special [Atari VCS to PlayStation 2]
October 30, 2008 05:54 PM PDT
Milky EikoSplatterhouse 3 [Title]SMDTengenDragon's Fury [06]SMDAtariGhost ManorVCSPaul NormanBeyond Forbidden Forest [Title]C64Paul NormanForbidden Forest [Exploration]C64Richard JosephCauldron II [Title]ZXPocket StudiosAlone in the Dark: The New Nightmare [Title]GBCH. MaezawaCastlevania 3 [Title]NESMasahiko KimuraCastlevania 64 [Credits]N64AtariHalloweenVCSAkira FujiwaraMetroid Fusion [Introduction]GBAid SoftwareDoom [Sign of Evil]SNESMasami UedaDevil May Cry [Destroyer of Ardor]PS2Masami UedaResident Evil 2 [The Front Hall]PSXMasami UedaResident Evil 2 [The Second Malformation of G]PSXMichiru YamaneCastlevania Bloodlines [Vision of Dark Secrets]SMSJonathan DunnAliens [In Game]CPCSunny BlueSkyesNight Trap [Theme]MCDKouji NiikuraClock Tower [Clock]SNESKouji NiikuraClock Tower [Ending]SNES With Thanks To:
August 10, 2008 01:57 PM PDT
With the Olympic Cauldron lit for the Beijing 2008 Olympics, why not reflect over the past 28 years of Olympic related software? I take you through a brief tour, starting with the keyboard-bashing antics of the Apple ][, past the broken joysticks of the 8-bit computers, to the official IOC games for the consoles of the day. Olympic Special Playlist:
With thanks to:
July 27, 2008 03:07 PM PDT
This podflip is to highlight the errors that were made during the past five episodes, plus offer some music that couldn't make the separate episodes or couldn't reach deadline. There's also some feedback to the Childhood Memories episodes, detailing their memories.
July 11, 2008 07:37 AM PDT
[Requested by Frurry from SLAYRadio IRC]
July 09, 2008 07:38 PM PDT
Released three months before the Amiga, the Atari ST was supposed to gain the competitive edge. However, since off-the-shelf components were used to lower the price of the unit, the audio capabilities were significantly weaker than the opposing Amiga - it took almost five years for the ST to recover, into which it was far too late.
July 09, 2008 07:11 PM PDT
Starting in 1985, the Amiga 1000 was the big 16-bit home computer that was show how Commodore wanted the future to be. With its custom graphics and sound chips, the opposition seemed to pale as the MOD file became the successor to the SID chip from its former counterpart. However, it was only until the Amiga 500 a couple of years later, did people rush out and grab this opportunity.
June 28, 2008 01:07 PM PDT
Continuing the musical delights that I planned to offer from the time when I was at a younger age, I'm setting a conclusion to the 8-bit computer music from the units I owned. Any childhood musical memories you have from the CPC or C64? I'd be happy to broadcast them at the end of series show. Email or IM me and we can arrange a song or request.
Stereo podcast because this is a stereo soundchip! Series 2: Episode 1 - Childhood Memories 1 [CPC + C64]June 27, 2008 02:02 PM PDT
Finally, welcome to Series 2! I thought I'd start it off by showing off some audio highlights of my computing childhood; this time concentrating on the 8-bit computers I talked about in the last series.
Series 2 of POHD-CAHST: Coming July 2008
June 15, 2008 06:09 PM PDT
As enough interest has been shown for a second series to be produced, I thought I'd send an update of what the new series will contain. Again, I chose six episodes to complete Series 2, and the shortlist is: Childhood Pick of the Crop [C64 + CPC; 2 episodes] - there's so many good tunes I listened to in my childhood that came from both the CPC and the C64, I had to split it into two episodes. This should compliment the stuff I made for Series 1 quite well. Commodore Amiga vs. Atari ST - For most of the 80s and 90s, there was a powerful battle as to what 16-bit computer ruled over them all. While the Amiga was the better of the two, Atari had their own tricks up their sleeves to keep up. Each of the two episodes will concentrate on each other - from there, you can make your own conclusion. Commodore 16/+4 (requested by Frurry) - The successor to the VIC 20, this was supposed to fill the gap in the budget computer market, but wasn't it just better to save up for the C64? We examine the acoustics of the TED chip POHD-FLIP 2! - I make mistakes, so time for another rundown and addendum to the whole thing. Keep updated with the RSS feed, email or IM requests and fanmail. See you in July for the first episode. - GG EuDraco! The April FoolApril 01, 2008 07:14 PM PDT
There was a lot of activity in the LondonFur community as a result of my April Fool's prank. Most were surprised and took it in good humour. Some had taken it as another chance to say I'm trouble. You may have noticed that I have not replied to any of the comments or entries to date, saving it for this wonderful audio reply. February 09, 2008 05:50 PM PST
My pilots had a few mistakes - I decided to correct them, alongside playing some chipmusic that didn't make the final cut of the series. This also includes a parody of Reyn Ouwehand, plus a chance for me to act like a fool to keep things balanced (I'm not here to be unfair and offensive). You know, someone sat next to me and just said 'do more podcast', and didn't follow up what they said...don't know why. Anyways, the new series will be between May and September. Keep the RSS feed in your newscatcher, and I'll keep you informed. Email your computer or music requests for the new series, interest in the podcast or friendly comments at pohd-cahst@podomatic.com. Episode 4½ Playlist GG EuDraco Reyn Ouwehacked Benn Daglish Auf Wiedersehen Monty [Title] bkg Stephane Picq Captain Blood [Title] bkg ZX Spectrum+ Commercial Pennsoft and Soft Machine Aliens: The Computer Game [Title] bkg Rob Hubbard IK+ [Title] bkg Tommy V. Dunbar Archon bkg Rob Hubbard Sanxion [Loader] bkg CPC Giana Sisters Loader? ZX Giana Sisters Loader? Rob Hubbard Sanxion [Loader] bkg C64 Commercial x 3 Rob Hubbard Trans-Atlantic Balloon Challenge [Title] bkg Unknown S.T.U.N. Runner [Title] bkg Unknown Wonderboy in Monsterland [Title] bkg ??? ??? ??? GG EuDraco Wonderboy in Monsterland [á capella] With thanks to: Stereo podcast because this it contains a stereo soundchip and a stereo GG EuDraco at the end! Pilot 4 - Amstrad CPC [3ch, AY-3-8912]
February 02, 2008 07:53 PM PST
Final pilot podcast, containing the final 8-bit microcomputer of my choice, the Amstrad CPC Range. This was the only unit of the three that had stereo sound - not bad for three square waves. A short break will occur, into which I hope I gather enough interest, friends and fans of the podcast to encourage me to create more. I am more than happy to generate more content once I am free from studies later this year. Email your computer or music requests, interest in the podcase or comments at pohd-cahst@podomatic.com . The decision on whether I should pursue this further is down to you. You can also send comments through the blog area or my multiple IM accounts - [www.theeudracos.co.uk > CONTACT] Episode 4 Playlist GG EuDraco Open University Skit [In the Key of D] David Whittaker Tetris [Title] Jonathan Dunn + Matthew Cannon Burnin' Rubber [Best Drivers] bkg Benn Daglish Dark Fusion [Title] Benn Daglish Deflektor [Title] bkg David Whittaker Ghosts'n'Goblins [Title] Unknown Ghostbusters [Karaoke] bkg Kangaroo Arkanoid 3 remix David Whittaker Trantor The Last Stormtrooper [Title] David Whittaker Golden Axe [Level 1] bkg Rob Hubbard Shockway Rider Rob Hubbard Saboteur 2 [Title] Paul Murray Barbarian bkg David Whittaker OutRun [Magical Sound Shower] GX4000 Commercial Christian Lier Prehistorik bkg Christian Lier Prehistorik 2 [Title - CPC+] David Whittaker Spitting Image [End] bkg Unknown Rygar [High Score] bkg Targhan DemoIzArt [Intro] Tim Follin (and his Hat!) Agent X2: The Mad Prof's Back! GG EuDraco Channel 4 Skit [in the Key of E] With thanks to: Stereo podcast because this is a stereo soundchip! Pilot 3 - Commodore 64 [3ch, SID6581/8580]
January 27, 2008 06:00 PM PST
Third pilot podcast with a different method of speech than last time, this time with the good old C64 and its SID chip. The final pilot will be on the Amstrad CPC - requests and suggestions on improvement are welcome; pohd-cahst@podomatic.com . After this, the decision whether to pursue this any further will be made. ...and yes, I mispronounced 'baud', 'ouwehand' as well as probably most of the words. Episode 3 Playlist
With thanks to: Stereo podcast mixed to mono to save bandwidth and filesize + mono 3ch soundchip. Pilot 2 - Sinclair ZX Spectrum [1ch, beeper]
January 22, 2008 03:05 AM PST
Second pilot podcast with an altered aim. I decided to broadcast my interest in the varied types of computer game music available, starting with one of the most simple, yet memorable - the ZX Spectrum's single piezo beeper! Episode 2 Playlist Alberto Gonzalez The Light Corridor [Main Theme] 1.25 bkg Unknown Zorro [Title] 0.30 Nick Jones Solomon's Key [Title] 0.22 Pennsoft and Soft Machine Aliens: The Computer Game [Title] 1.17 Unknown Colony [Title] 0.58 Jonathan Dunn Chase HQ [Ending] 1.04 bkg Andy Mills Ano Gaia [Title] 1.12 Nick Jones Stainless Steel [Title] 1.10 bkg Tim Follin Agent X 2 The Mad Prof's Back [Title] 0.20 exc Benn Daglish Deflektor [Title] 0.20 exc Martin Galway Cobra [Title] 0.20 exc David Whittaker Trantor: The Last Stormtrooper [Title] 0.19 exc David Whittaker BraveStarr [Title] 1.00 bkg Tim Follin The Sentinel [Transfer] 0.04 sfx David Whittaker ATV Simulator + Hades Nebula [Titles] Richard Joseph The Sacred Armour of Antiriad [Title] 1.20 Matthew Smith Manic Miner [In-Game] 0.41 bkg Matthew Smith Manic Miner [Title] 0.22 Unknown - Activision Ghostbusters [Intro] 1.00 exc Unknown - Electric Dreams The Prodigy [Title/Pause] 0.59 Unknown - Hewson Techician Ted [Title] 1.06 bkg Tim Follin Future Games [Title] 2.38 Tim Follin Chronos [Title] 3.07 ZX Spectrum Orchestra Dollar Power 3.15 With thanks to: Stereo podcast mixed to mono to save bandwidth and filesize + mono 1ch beeper...best played at 1.2x speed!? I must hate my voice that much... Pilot 1 - How to make a Podcast
January 22, 2008 12:58 AM PST
This was generally the first podcast I created under the POHD-CAHST name, with the aim that interested people would email questions and I would answer them to the best of my ability for the 15 minutes each episode contained. Generally a way to show off my trivial knowledge. This was to be a good taster, and myself explaining how to produce a podcast from the resources available at time of recording. Intro/Outro: Dilvie - Insomnia [http://www.dilvie.com] Welcome!
January 22, 2008 12:47 AM PST
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Podcast SummaryA quick intro to music from every computer and console...with a bit of rambling idiot along the way. About GG EuDracoI'm a chemist who was born on the year of the computer, and have been influenced as a result. Followers
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